10 minutes together a day.
Every day Tandomo hands you one short quest to play with your child. You challenge them, and they challenge you back. Their other quests they do on their own, built around what they love.
One-minute quiz · no card · free during early access · kids 6–16
Built by a dad of twoa small company in the EUno ads, no feed
You challenge your kid. Your kid challenges you.
You don't approve from the side: you play. Send your child a challenge and it pays points when they finish. They send one back to you, just for fun, along with hugs and short notes. Expect jumping jacks.
YouMia
Beat my score: 20 times-table questions in 2 minutes.
Pays 15 points when she finishes
Miayou
Do 10 jumping jacks before dinner.
Just for fun.
Set up in a minute. Then 10 minutes together a day.
Tell us about your child
A one-minute quiz: their age, what they love, and what you'd like them to get better at.
Play one quest together every day
Start with about 10 minutes: you're the opponent, the timer or the one who guesses.
Let them do the rest on their own
4 to 10 short quests a day, you choose how many. Each week you see what they did and what they said about it.
A Tuesday for a 13-year-old into soccer and dinosaurs, whose parent asked for more reading. Two of the five quests need you.
Read a short piece about dinosaurs, then pull out the 3 key facts (done)
Reading · on screen
Crack the soccer-transfer percentages challenge (done)
Math · on screen
Solve a dinosaur riddle, then invent one for your parent
Logic & Puzzles · off-screen · with you
Invent a 3-move soccer warm-up and teach it to a parent
Physical · off-screen · with you
Make an origami dinosaur (or your best guess at one)
Creative & Making · off-screen
Example weekly view for Mia: active 6 of 7 days, 23 quests done, 4 together, and a note from Mia on a fractions puzzle.
Grows up with them, from 6 to 16.
The look, the length and the amount of reading change with age, so a 15-year-old never gets a 7-year-old's app.
Explorer ages 6–8
Short, playful quests with very little reading. Most are done with you.
Adventurer ages 9–11
Longer quests, more of them solo, and a together quest each day.
Challenger ages 12–16
A calm, grown-up look. Open challenges they choose, and harder ones against you.
Quests cover thinking, body, heart and voice, not just school subjects. The skill view reflects quests played and your answers; it is not a diagnosis. Browse reading, writing, logic & puzzles or all activities.
Made for families, not for attention.
No ads, no feed
Nothing to scroll and nobody selling to your child. We don't sell data.
Private to your family
Photos and notes are seen only by your family. No strangers, no public profiles.
Safety-checked quests
Every quest is checked for risky activities, brands and online sharing before your child sees it.
You stay in charge
You set goals, time and rewards, and can give feedback on any quest. The next days adjust.
Read how we keep quests safe and our privacy policy.
Free now. A founder price if you join early.
One plan for the whole family, all kids. You'll see the price before you're ever asked to pay.
- Now: free
- Free during early access. No card, nothing to cancel.
- Founder price: $39/year
- Join during early access and keep this price when paid plans start.
- Later: $6.99/month or $49.99/year
- For the whole family, all kids. New families get a 14-day free trial, no card.
“Nothing off the shelf fit both my son and my daughter. So I tried something small: a screen that hands them one good thing to do each day, then gets out of the way.”
Questions parents ask
What is Tandomo?
Tandomo gives you about 10 minutes together a day with your child: one short quest you play side by side, plus challenges that go both ways (you challenge them, they challenge you back). Around it, your child gets a few quests to do on their own. Every quest practices one of four areas (Thinking, Body, Heart and Voice) and is built by AI around your child's interests and the goals you set. Around the quests sit a private family photo timeline, a companion that grows as your child plays, a reward shop of real-life rewards you choose, and hugs and challenges you can send each other.
How long does a day of quests take?
Your part: start with about 10 minutes a day for the together quest. You can pick it by how much time and energy you have, including quests of 15 minutes or less. Your child's own quests come on top: you set how many a day they get (4 to 10), most take 5–20 minutes, and they don't have to finish everything. Points reward every quest they do.
What does the parent do in a together quest?
You play rather than approve. A together quest gives you a part: the opponent in a game, the one holding the timer, the teammate, the person who has to guess. When it's done, either of you can add a photo or a short note to the family timeline.
Can my kid challenge me?
Yes, challenges go both ways. Send your child a challenge ("beat my score", "ten star jumps before dinner") and it earns them points when they finish. They can send one back to you, just for fun, along with hugs and short notes.
What ages is it for?
Kids from 6 to 16, in three modes. Explorer (6–8) has short, playful quests, very little reading and a friendly companion. Adventurer (9–11) has longer quests and more of them done solo. Challenger (12–16) has a calmer, grown-up look, open challenges and no cartoon-first design.
What does it cost?
Free during early access, with no card needed. When paid plans start, Tandomo will cost $6.99/month or $49.99/year for the whole family (all kids). Families who join during early access keep a founder price of $39/year. New families after that get a 14-day free trial, also with no card. You'll see the price clearly before you're ever asked to pay.
All questions and answersKid with a family code? Join your family here
Start with 10 minutes together.
Answer a one-minute quiz and get a 7-day plan for your child on the spot, with a together quest for every day. Free during early access.
Get a free 7-day plan